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WOW Reduce Complexity of Game for Players Getting More Fun

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As we know, each DLC of World of Warcraft will add new functions. But this content makes the complexity of the game growing. That isn’t as simple as seen on the surface of the upcoming items changes, for example, some aspects of the complexity of interconnected superposition is likely to cause a domino effect, let it produce unexpected crisis. Any innovation mechanism or design, any new skills, new career, the emergence of new equipment, any PVP system update, such as the intensity of PVP, are not just change yourself, or will not only hurt the aspects of the design.

Different from the simple World of Warcraft Gold, these changes were felt throughout the game, not just their existence and dissemination also affected the game the way of the future.

One of the results of this continuous iterative design is the legacy of before things constantly affect the game now. Such as everyone familiar skills, this is only the result of the growing, one of the reasons for this situation, is to increase can let a person feel positive, while cutting skills will make players. There is no doubt that blizzard has indeed removed some skills – divine intervention, shield slam, tear – but these skills to remove usually means that their functions are integrated into other skills, or a player no longer requires such skills, or at least the designers think it is no longer practical. Consolidation is a way, but sometimes you must be very reluctantly give up what one favors, also delete those who didn’t have enough effect of skills.

Games have depth is indeed a good thing, but this complexity needs to be controlled. Too much skill, too many choices, too many factors to consider when equipped with, they will make the world become more and more chaos, to make matters worse, all these will affect the future design.

The more we get, whether it is professional, skills, spells, or on the equipment properties – the more we have, the more creative challenge will have more difficult – if the difficulty setting too simple, then victory is meaningless, whether to kill BOSS or win the battlefield. If players do not need to work hard, it will not be able to have fun. In fact, sometimes the players get the less whether items or wow gold, the more fun from the game. It seems to be the WOW development team has been aware of this problem; they are reducing the complexity of the game. Very good interpretation of – all this in order to get more, we need to learn to give up.

Source: http://www.igxe.us/newview_49257.html



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